AI Insights · Timothy · April 2022
Top 5 2D Cartoon Games in Germany Q1 2022 Performance
Discover the performance of the top 5 2D cartoon games on a unified platform in Germany during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable performances from the top 5 2D cartoon games on a unified platform in Germany. Here's a detailed look at their weekly downloads, revenue, and active users.
Match Masters - PvP Match 3 from Candivore LTD experienced a significant increase in weekly revenue, peaking at around $168.9K in the week of February 21. Weekly downloads reached their highest at approximately 129.9K on February 7, though they saw a decline towards the end of the quarter, falling to about 33.2K. Weekly active users fluctuated, peaking at 171K on February 14, before ending the quarter at 122.7K.
Zen Match - Relaxing Puzzle by Moon Active saw consistent weekly revenue, with a peak of about $99.2K in the first week of January. Weekly downloads were highest in the same period, reaching approximately 105.8K, before a gradual decline to about 46.2K by the end of March. Weekly active users remained relatively stable, maintaining around 300K throughout the quarter.
Love Fantasy: Match & Stories from Appzoa Tech Co., Limited had a modest performance in weekly revenue, peaking at roughly $3K in the final week of March. Weekly downloads showed a downward trend from 122.8K at the start of the quarter to about 28.6K by the end. Weekly active users also saw a decline, starting at 220.3K and ending at 92K.
Hay Day by Supercell achieved impressive weekly revenue, peaking at around $515.4K in the last week of February. Weekly downloads saw an upward trend, reaching approximately 75.7K in the final week of March. Weekly active users grew steadily throughout the quarter, starting at 864.4K and peaking at 1.32M.
Candy Crush Saga from King maintained a strong weekly revenue, peaking at about $647.7K in mid-March. Weekly downloads fluctuated, with a high of approximately 42.7K in the first week of January, before ending the quarter at about 36.7K. Weekly active users remained robust, staying around 600K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.